The development diary of Aeterna Noctis has begun. After sharing our extended gameplay, some tracks from our OST, and getting the atención deserved by gamers and press, it is the right time to share with our community every single aspect of the design of our project.
Like any other diary about video game development, we are going to cover three main themes: art design, coding and music, subjects that also include multiple independent and crucial assignments. Without going no further, we’ve started filming the design of a new area, which means that you will be able to appreciate the evolution of a particular character from start to finish.
We’re recording the work of our artists and how they turn a simple sketch into a fully detailed and coloured image. As you can imagine, the art department is not only about drawing and colouring. You will see how the sprites come alive frame by frame, thanks to the talent of our animators, who can create fluid and smooth movements and attacks patrons.
One of the biggest strengths of Aeterna Noctis is our art design based on traditional 2D techniques, so it makes sense that it will be the first entry into the development diary of Aeterna Noctis. We’re using pictures captured directly from drawing screens and also shots recorded in multiple camera angles so you can see how is the designing process. Our artists will even explain their job talking to the camera. We want to create a development diary that feels natural, where you can recognise the people responsible for the game you’re going to play.
Maybe it is too early to say this, but every new chapter is planned to be released for about one month and a half in our Youtube channel. During each 5 minutes video, you will get a new perspective about the video game industry and a close look at all the tools, talent and effort needed to create a Metroidvania title.
We hope you like this initiative, it brings you closer to the work carried out by a videogame development studio to make a dream come true.