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The blog of Aeterna Noctis

A blog dedicated to sharing development updates and news about Aeterna Noctis.

Aeterna Noctis confirms its release date and Epic Games Store page

Aeterna Noctis has become a highly anticipated Metroidvania. We are glad to announce two big news: Aeterna Noctis has just opened its page on the Epic Game Store, and there's a new teaser which confirms the release date of our game: 15th December.

In addition to a release date, the video has also provided new details about the 2D adventure of the King of Darkness and his eternal war. Besides, this time the new gameplay trailer has been shared by PlayStation on their main Youtube Channel.

Our next title can be described as a “pure Metroidvania experience”. The images we've selected for this new teaser speak for themselves, the player must put their skills to the test to unlock all the secrets and alternative routes. Challenging platforms and frenetic combat are presented as the pillars that sustain the game core of Aeterna Noctis. In the video, you appreciate the number of options available to overcome each confrontation and the successive puzzles, from very dynamic skills such as a teleportation mechanic to others to which we are more used such as the double jump and the dash.

More than 100 different enemies populate the 16 large and different areas of Aeterna Noctis, a roster of fantasy creatures, monsters and warriors that will put our reflexes to the test in levels that offer many opportunities when facing each fight.

We will face more than 20 legendary bosses that promise a true challenge. In this trailer, the King of Darkness appears facing some of these bosses using a huge arsenal of combat and movement skills, making clear the fluidity of the game in each of its gameplay mechanics. But this is nothing compared with what awaits you! We promised that the content shown on this teaser is just a small sample of what the player can expect.

In a Metroidvania, there is also room for a deep story full of details. Some NPCs featured in this new teaser, the player must interact with them to progress in their adventure and unlock secondary missions, in which special care has been taken when deepening into the lore and contributing to the main story thread. Aeterna Noctis assures us that an epic story awaits us in which we must help the King of Darkness to regain the power of Aeterna.

Step by step we are approaching the final goal. Now we have confirmed the official released date, but there's a lot of great news to come in the next weeks. Thank you so much for your support!

 

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The second entry in the Aeterna Noctis dev diary

Aeterna Noctis has become one of the most anticipated Metroidvania titles of 2021, so we have launched the second chapter of our dev diary, this time focused on the composition and production of the BSO.

Our music department describes in great detail how the creative process of the music of this promising title is like, from the first drafts to the final score and mastering.

Until now, Aeterna Noctis has always stood out for presenting a highly polished result in all its aspects, and the music was not going to be an exception. The team behind the BSO explain to you the importance of knowing all the aspects of the area to which you are going to put background music; its design, what are the visual references, what enemies inhabit it, the nature of the level, if it is an area of ​​exploration or combat. It is essential that the melody perfectly fits with what the player is experiencing at that moment.

The criteria we are taken into account when choosing the instruments and voices to create the music tracks is especially highlighted. This selection will depend on the intended effect on the player at the controls of the King of Darkness. A piano melody can be very useful to accompany a relaxed section of platforming and exploration, while to face a final boss there is nothing like an electric guitar and a vocal chorus.

Aeterna Noctis has many virtues, and one of them is an OST loaded with memorable songs. If there is something we wanted to make clear in this new instalment of our dev diary, it is the extreme care that we put in each one of our music tracks.

We hope you liked this new episode. We are already working on the next entry in our dev diary. See you soon!

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The first episode of the Aeterna Noctis dev diary

The development diary of Aeterna Noctis has begun. After sharing our extended gameplay, some tracks from our OST, and getting the atención deserved by gamers and press, it is the right time to share with our community every single aspect of the design of our project.

Like any other diary about video game development, we are going to cover three main themes: art design, coding and music, subjects that also include multiple independent and crucial assignments. Without going no further, we’ve started filming the design of a new area, which means that you will be able to appreciate the evolution of a particular character from start to finish.

We’re recording the work of our artists and how they turn a simple sketch into a fully detailed and coloured image. As you can imagine, the art department is not only about drawing and colouring. You will see how the sprites come alive frame by frame, thanks to the talent of our animators, who can create fluid and smooth movements and attacks patrons.

One of the biggest strengths of Aeterna Noctis is our art design based on traditional 2D techniques, so it makes sense that it will be the first entry into the development diary of Aeterna Noctis. We’re using pictures captured directly from drawing screens and also shots recorded in multiple camera angles so you can see how is the designing process. Our artists will even explain their job talking to the camera. We want to create a development diary that feels natural, where you can recognise the people responsible for the game you’re going to play.

Maybe it is too early to say this, but every new chapter is planned to be released for about one month and a half in our Youtube channel. During each 5 minutes video, you will get a new perspective about the video game industry and a close look at all the tools, talent and effort needed to create a Metroidvania title.

We hope you like this initiative, it brings you closer to the work carried out by a videogame development studio to make a dream come true.

 

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What can you expect from Aeterna Noctis in 2021?

This is a message for our incredible community. We all know that 2020 has been a year we will never forget due to multiple reasons you already know, but it was also the beginning of our journey with Aeterna Noctis. It’s been months of hard work, changes and experiences until the game was officially announced, but there’s still a long way to go.

Let's take a look at some of the stuff we will share throughout 2021:

Six new areas you haven’t see yet with a unique setting and design. These new levels with the Ascension Cave and the Light Tower, are only half of the game. Wish to see more? You will have to play it!

More gameplays featuring new abilities, combat skills and mechanics. You only know a bit of what the King of Darkness is capable of. Wait to see the true power of your character.

Beginning of our development diary, starting with the art department. See for yourself how a videogame is created from start to finish, and take a look at every aspect of the game designing

New content to introduce you to the Aeterna Noctis lore, including cinematics. You will be able to understand the motivations of your character and how the world of Aeterna works, among many other details about the story, characters and the mythology behind the rules of the game.

All of these wouldn’t be possible without the feedback of our fanbase and the kind words about Aeterna Noctis collected from press and gamers. We’re glad to have such an incredible growing community supporting us. Hope you are spending a good time with your family and friends despite the difficult situation all around the world.

From everyone at the studio, thank you all for the enthusiasm and patience. 2021 will be the year you play Aeterna Noctis in all its greatness. Let’s make it possible!

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We confirmed the Aeterna Noctis OST Piano Collection

The development team of Aeterna Noctis confirmed that the OST of the game will be released in a “Piano Collection”. After the success of the official announcement back in October 2020 and our extended gameplay publish by PlayStation Spain, we decided to take the next step forward and introduce to the community the OST of Aeterna Noctis in all its greatness.

What you can see on this video is the King of Darkness playing the piano with the Queen of Light, in a Casablanca inspired composition. This 2D animation loop was made to highlight the talent of our art department and create a hypnotic image that feels natural and reinforces the effect of the music.

However, the best part of the video and the reason it was shared is its music. “The infinite Sea” is the name of this track and is performed only by piano chords adding some extra arrangements that make the song more emotional and complex than the vanilla version, which can also be found on the Aeterna Noctis Youtube channel.

The next 3 minutes video means that Aeternum Game Studios will release a “Piano Collection” of the Aeterna Noctis original soundtrack once the game is ready and available. It should be noted that The Infinite Sea is one of the 46 tracks that composed, never better said, the OST of the game. We will reveal more tracks during the next months as part of our marketing plan and also some extra music content for the incoming development diary. One of the biggest strengths of Aeterna Noctis is its art direction, and it also includes music and sound design. There is no better example of how we are taking care of every single aspect of the game that this track composed and performed with big expertise.

 

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